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Enemy detection

Enemies (guards & cameras) have multiple states for player detection which increase when the player is within Line of Sight.
Enemies attempt to face the player and detection rate was impacted by factors such as distance and angle.
UI Puzzle

Wire-like puzzle game using 2D triggers and prefabs. Flexible implementation allows for scene unique responses to puzzle completion and multiple outcomes.
Multiple 'goals/outputs' means different in scene electronics can be toggled on or off independently.
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